Our Products

STEAM Tools & Resources

From robotics kits to comprehensive curricula and activity books — everything you need to deliver world-class STEAM education.

Robotics Kit

Chim:bit

Chim:bit contains different sets of bricks that can be assembled and connected in many ways to construct robots such as vehicles, machines, systems, and more. With Chim:bit, you can build your own robots, program them to perform amazing tasks, and watch as they come to life right before your eyes.

20+

Models

50+

Projects

6-14+

Age Range

Y2-Y9

Year Levels

Interchangeable brick sets for endless configurations
Programmable robots with easy-to-learn coding interface
After-sale support and troubleshooting assistance

"To empower every child to engineer solutions to real-life problems, foster the 21st century skill in them, and bring their imagination alive."

Chim:bit
Suitable for Ages 6-14+
Year Levels Year 2 - Year 9
Models 20+
Projects 50+
Support After-Sale Included
STEAM Curriculum
Modules 7+
Year Coverage Year 1 - Year 5
Approach Project-Based
Alignment Standard-Based
Curriculum

STEAM Education Curriculum

A standard-based sequence of planned STEAM experiences inline with STEAM objectives, where students practice and achieve proficiency in content and applied learning skills. Links different subjects and experiences across the three educational domains with measurable objectives.

7+

Modules

Y1-Y5

Year Coverage

Concise, clear, and coherent lesson structure
Links different subjects and real-world experiences
Cuts across cognitive, affective, and psychomotor domains
Skill-based, project-based, and application-based
Activity-based with measurable learning objectives

"To aid educational stakeholders to implement STEAM education by empowering children to explore, invent and innovate."

Activity Books

STEAM Education Activity Books

A series of five books for primary school. It's a comprehensive step-by-step exercise properly structured to build pupils' confidence and ability in using technology, critical thinking, creativity writing, product and design thinking process.

Covers:

Coding Robotics Animation AI Mobile App Dev SDGs
5 comprehensive books for primary school
Step-by-step exercises for progressive learning
Builds confidence in technology and critical thinking
Product and design thinking process embedded

"To reinforce the learning, practice key skills and allow them to absorb information in an active way and empower every child to develop solutions that address social and environmental issues."

Activity Books
1
2
3
4
5

5 Books covering Coding, Robotics, Animation, AI, Mobile Apps & SDGs

Teachers Guide
Modules 7+
Format Lesson Plans
Experience Any Level
Teachers Guide

STEAM Education Teachers Guide

Clear, concise, and contains well laid out lesson plans and contents that any teacher can follow regardless of STEAM experience. Designed to make STEAM implementation accessible to every educator.

Interdisciplinary activities and subject connections
Available instructional tools and resources listed
Precise instructions to increase student participation
7+ comprehensive modules covering all STEAM areas
No prior STEAM experience required to teach

"To aid teachers to implement STEAM education by empowering children to explore, invent and innovate."

Textbooks

Digital Literacy & Technology Textbooks

A series of 5 books for primary and secondary school. Comprehensive coverage of digital literacy and technology concepts aligned with modern educational standards.

5

Books in Series

P & S

Primary & Secondary

Covers primary and secondary school levels
Comprehensive digital literacy foundation
Technology concepts explained for young learners
Aligned with modern educational standards
Digital Literacy Textbooks
P1
P2
P3
S1
S2

5 Books for Primary & Secondary School

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Find the Right Product for You

Whether you're a school, teacher, or parent — we have the perfect STEAM resource for your needs.

Chim:bit

Robotics building kit for hands-on engineering.

  • 20+ Models
  • 50+ Projects
  • Ages 6-14+
Learn More

Curriculum

Standard-based STEAM curriculum for schools.

  • 7+ Modules
  • Year 1-5
  • Project-Based
Learn More

Activity Books

5-book series for primary school pupils.

  • 5 Books
  • Step-by-Step
  • Coding to AI
Learn More

Teachers Guide

Easy-to-follow lesson plans for any teacher.

  • 7+ Modules
  • Any Experience
  • Ready-to-Use
Learn More

Need a Custom Solution?

We can tailor our products and create custom packages for your school's specific needs. Contact us for bulk orders, custom curricula, or specialized training materials.