STEAM Tools & Resources
From robotics kits to comprehensive curricula and activity books — everything you need to deliver world-class STEAM education.
Chim:bit
Chim:bit contains different sets of bricks that can be assembled and connected in many ways to construct robots such as vehicles, machines, systems, and more. With Chim:bit, you can build your own robots, program them to perform amazing tasks, and watch as they come to life right before your eyes.
Models
Projects
Age Range
Year Levels
"To empower every child to engineer solutions to real-life problems, foster the 21st century skill in them, and bring their imagination alive."
STEAM Education Curriculum
A standard-based sequence of planned STEAM experiences inline with STEAM objectives, where students practice and achieve proficiency in content and applied learning skills. Links different subjects and experiences across the three educational domains with measurable objectives.
Modules
Year Coverage
"To aid educational stakeholders to implement STEAM education by empowering children to explore, invent and innovate."
STEAM Education Activity Books
A series of five books for primary school. It's a comprehensive step-by-step exercise properly structured to build pupils' confidence and ability in using technology, critical thinking, creativity writing, product and design thinking process.
Covers:
"To reinforce the learning, practice key skills and allow them to absorb information in an active way and empower every child to develop solutions that address social and environmental issues."
5 Books covering Coding, Robotics, Animation, AI, Mobile Apps & SDGs
STEAM Education Teachers Guide
Clear, concise, and contains well laid out lesson plans and contents that any teacher can follow regardless of STEAM experience. Designed to make STEAM implementation accessible to every educator.
"To aid teachers to implement STEAM education by empowering children to explore, invent and innovate."
Digital Literacy & Technology Textbooks
A series of 5 books for primary and secondary school. Comprehensive coverage of digital literacy and technology concepts aligned with modern educational standards.
Books in Series
Primary & Secondary
5 Books for Primary & Secondary School
Find the Right Product for You
Whether you're a school, teacher, or parent — we have the perfect STEAM resource for your needs.
Chim:bit
Robotics building kit for hands-on engineering.
- 20+ Models
- 50+ Projects
- Ages 6-14+
Curriculum
Standard-based STEAM curriculum for schools.
- 7+ Modules
- Year 1-5
- Project-Based
Activity Books
5-book series for primary school pupils.
- 5 Books
- Step-by-Step
- Coding to AI
Teachers Guide
Easy-to-follow lesson plans for any teacher.
- 7+ Modules
- Any Experience
- Ready-to-Use
Need a Custom Solution?
We can tailor our products and create custom packages for your school's specific needs. Contact us for bulk orders, custom curricula, or specialized training materials.