Our services

Explore, Invent, Innovate...

Smart Start 

Our STEAM education training package that partners with schools to train  young minds of Age 3 to Age 18 using STEAM tools to nurture important skills required for the global economy of the 21st century.

Features

Infuse STEAM  into School Curriculum.

STEAM Competition

STEAM Open house

STEAM Lab Set up

STEAM Talent Hunt

STEAM Awards

STEAM Activity Books

STEAM E-learning

STEAM Now

Our STEAM education service provider organized during school breaks to train  young minds of Age 3 to Age 18 using STEAM tools to nurture important skills required for the global economy of the 21st century.

 

Features

STEAM Competition

STEAM Open house

STEAM Talent Hunt

STEAM Awards

Free STEAM kits

10+ Modules

Certificates

 
drone

STEAM Education Teachers Training E-learning

Our clear, concise and contains well laid out video and text to upskill Educators in driving STEAM lessons at their schools.

The Vision

To accelerate teachers’ STEAM education knowledge and skills, fostering a ripple effect that enhances their students’ creativity, problem-solving, and critical thinking abilities.

Features

Free STEAM Curriculum from year 1 -12

One Month Post Training Suppor

Paid Internship

Certification

Mentorship

STEAM E-lesson for their students at a subsidized rate

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Chim:bit

It contains different sets of bricks that can be assembled and connected in many ways to construct robots such as vehicles, machines, systems etc.  With chimbit you can build your own robots, program them to perform amazing tasks, and watch as they come to life right before your eyes.

The Vision

To empower every child to engineer solution to real life problem, foster the 21st century skill in them and bring their imagination alive.

Features

Suitable for Age 6-14+

Suitable for Year 2 – Year 9

25+ Model

50+ Projects

After Sale support

STEAM Education Curriculum and Teachers Guide

It entails a standard-based sequence of planned STEAM experience inline with STEAM objectives, where students practice and achieve proficiency in content and planning learning skills.

The Vision

To aid educational stakeholders to implement STEAM education by empowering children to explore, invent and innovate.

Features

teachers curriculum

STEAM Education Curriculum and Teachers Guide

It entails a standard-based sequence of planned STEAM experience inline with STEAM objectives, where students practice and achieve proficiency in content and planning learning skills.

The Vision

To aid educational stakeholders to implement STEAM education by empowering children to explore, invent and innovate.

Features

7+ modules 
Year 1- 5
Concise, clear and coherent
Links different subjects and experiences
Cuts across the three educational domains and measurable objectives
Skill based
Project based
Application based
Activity based
activity books